About This Game
‘Worlds’ is a simulator meant to recreate human historical past all the way in which from its origins in alternate world settings.
Present options:
A 2D cell-based terrain generator that creates continent-based worlds with semi-realistic temperature and rainfall patterns. Biomes, like deserts and forests, are assigned to every cell based mostly on its particular local weather.
An alternate 3D globe visualization of the map with a simulated, beauty day/evening cycle.
A map editor that permits you to modify the terrain in a number of methods: Offset the worldwide seal ranges, temperatures and international rainfall. Or use a brush to tweaks particular person attributes on every cell.
Humanity begins from a single place on the map, both chosen by you or random, and spreads all around the world, adapting alongside the way in which to the various environments.
Populations in other places develop and evolve, diverging socially and technologically over time underneath the affect of environmental components and interactions with different cultures.
Inhabitants teams can be a part of and type primary political and territorial entities (polities). Every which could in flip develop its personal language and tradition.
A number of map modes and overlays that can mean you can observe how human teams differ from one another on a number of features, from inhabitants densities to cultural attributes and technological developments.
You possibly can take over polity factions and have some degree of affect on occasions that occur to them.
Deliberate options:
World Era:
Add oceanic present. These will impact climates, fishing and maritime routes.
Add drainage basins that can give elevate to, rivers, aquifers and related biomes.
Add geological/planetary occasions: volcanic eruptions, earthquakes, local weather change, and so on.
Add extra customizable world technology parameters, templates and modding.
Add the flexibility to import customized world maps and inhabitants/polity setups.
Add help for greater/smaller worlds.
History Simulation:
Add extra manufacturing actions like fishing, herding, crafting.
Add cultural values to societies which can affect how totally different human teams behave, evolve and work together with one another.
Add extra summary cultural identification/separation mechanics (artwork, social customs, sports activities).
Add cults/religions which could broaden and affect societies.
Add inhabitants facilities (villages, cities, cities) to which populations will migrate and the place extra complicated manufacturing methods (industries) can evolve.
Add a extra sturdy agricultural system the place totally different crops will be planted and harvested, and totally different animals will be domesticated and exploited.
Add to polities extra complicated politics, totally different types of authorities and totally different social constructions (ie. clan methods, caste/class based mostly societies, egalitarian societies).
Add diplomatic interactions between polities: conflicts, treaties, alliances, and so on.
Add buying and selling routes between cities and polities.
Add modding for cultural attributes, political methods and occasions.
Person Interface:
Add the flexibility to zoom into areas/polities.
Add extra and improved visualization overlays and views.
Add information graphs and a historical past log viewer.
Add a 3D globe view.
Music/SFX:
Add primary UI sounds.
Add a procedural music generator that creates music tailor-made to particular person cultures.
Person/Participant Interactions:
Enhance a participant’s capability to take management/affect particular person polities.
Add the flexibility to ‘time-travel’ to arbitrary intervals in a world’s previous with out the need to load a save.
Add an in-engine timelapse viewer/participant.
Developed by Dr. Tardigrade.
Assist the venture on Patreon: https://www.patreon.com/DrTardigrade